Skip to main content

Review: Beyerdynamic DT 700 Pro X

What if the best headphones for gaming, movies, and music are the kind studios use to make them?
WIRED Recommends
dt 700 pro x
Photograph: Beyerdynamic
TriangleDown
Beyerdynamic DT 700 Pro X
Multiple Buying Options Available

If you buy something using links in our stories, we may earn a commission. This helps support our journalism. Learn more. Please also consider subscribing to WIRED

Rating:

8/10

WIRED
No extra processing. Highly accurate sound. Games feel immersive and real. Music and movies were less artificially exaggerated in the low and high end.
TIRED
No microphone, no on-ear controls, no wireless connectivity.

The Beyerdynamic DT 700 Pro X isn't, technically, a gaming headset, despite being named like one. In fact, on paper, they seem terrible for the job. They're not wireless, they don't have a team chat mic, there are no controls on the ear cups, and they connect using a standard-only-in-the-audio-industry mini XLR port.

The DT 700 Pro X headphones aren't the kind of general-purpose headset designed for watching movies, or listening to music for hours of pleasure. Instead, these are studio headphones meant to divulge the truth of what's going on in sound.

They're aimed at audio professionals mixing music, editing soundtracks, and recording live. You know: people who care less about cranking up the bass just because it sounds cool, and more about making sure the bass won't sound horrible overall. And maybe that's why I loved using them for my own media consumption, despite their flaws when it comes to ease of use.

Studio Headphones, Repurposed

Unlike most headsets that add some extra layers of processing to make the signal they receive sound—subjectively—“better,” studio headphones are designed to do as little post-processing or tweaking to the audio signal they receive as possible. Rather than exaggerating bass tones so explosions sound bigger or strings sound shinier, they deliver highly accurate sound reproduction, so what you hear is what the people who made the media you're playing intended.

While they're built for production studios, I found them surprisingly great for more leisurely tasks like gaming. The DT 700 Pro X have comfortable ear cups with a soft felt covering that are lightweight enough to virtually disappear while I wore them. Since they're not designed to have the extras that you might get from a typical consumer headset—wireless transmitters, batteries, microphones, etc.—they aren't as heavy as they could be.

The metal core of the headband is just a touch tighter than I'd prefer, which can sometimes lead to an uncomfortable head squeezing feeling when using the headset for a very long period of time. However, in my experience, this wasn't much of a problem for shorter work sessions. If anything, it gave me just enough of a reminder to get up from the desk or couch once in a while, much like the pros do.

It's worth mentioning that at $280, the DT 700 Pro X are fairly expensive, even as studio headphones go. The industry-standard Sony MDR7506, for example, are typically around $90, and Audio-Technica's ATH-M50X retail for $170. 

What sets Beyerdynamic's headset apart is how premium and modern it feels. The Sony MDR7506 might be substantially cheaper, but even though I haven't used one since college (yes, they've been around a long time) I still recall how cheap they felt. By comparison, the DT 700 Pro X feel like the kind of headset you'd want by your side for years.

Hearing With New Ears

There's a reason that professionals use headphones like these. When I first tried out the DT 700 Pro X—which I initially got to test for more professional video editing purposes—in a game, I felt like I was hearing it for the first time. I fired up one of my old favorites, Death Stranding, because I've played it so much that I'm intimately familiar with the soundtrack.

There were little nuances in the way the wind blew, or how the various cases and fabric flaps on my suit jostled that sounded different than before. It wasn't quite that the sound was more vivid or rich. In fact, at times it was quite the opposite. Instead, it felt more real.

Big AAA games like this have teams of people obsessing over every little audio detail. Footsteps sound different on dirt, pavement, snow, and in water. Someone working tirelessly with the best audio equipment available had to design all of that. And they probably weren't trying to make every step of my boots sound like an exaggerated thud.

Such clinical sound might not be something you're used to, but it can be worth it to hear what the people who made the game designed for you to hear. In fact, they were probably designing it on headphones like these.

Most gaming headsets dial up certain sounds in one way or another, and I've just gotten used to hearing some distortion, some exaggeration. But going from typical gaming headsets to the DT 700 Pro X is a bit like watching Speed Racer, then watching a Formula 1 race. I recognize why the former being more vibrant and oversaturated is fun, but the latter is fundamentally more real.

Listening to music or watching a movie with these headphones felt like I was getting a more natural, finely tuned sound. More than anything, using this headset made me realize just how much the sound I heard from every song and film is altered by my gear's own tuning. In one instance, I was listening to a song I'd heard a thousand times before and briefly thought I was hearing a less bass-y cover. In reality, I was just hearing something closer to what the people who mixed it meant for me to hear.

A Few Sacrifices 

As I said up top, these headphones aren't without their drawbacks. If you decide, like I did, to try out these production-level studio headphones for a gaming purpose that they weren't intended for, you'll be missing out on a lot of features that manufacturers have been building for ages. The lack of a chat microphone or on-ear controls for volume, for example.

The most annoying is definitely the mini-XLR cable, though. To give you an idea of how much Beyerdynamic does not expect you to use this with your PS5, the cables in the box include a mini-XLR-to-3.5 mm cable, and a mini-XLR-to-quarter-inch phone connector. You know, the kind for high-end headphones amps, soundboards, and whatnot.

Fortunately, I found it pretty easy to use with PC and consoles. It's not quite as convenient to work around a long cable, but both Xbox and PlayStation controllers have 3.5-mm jacks built into them, and they work fine. Purists would argue that the wireless connection between the console and the controller ruins the point of having wired studio headphones, and they're correct: These are $280 headphones built for sound accuracy! That kind of detail matters. However, in my subjective experience, the DT 700 Pro X still sounded better wired to my controller than many of the other headsets I've used.

Since they don't come with a mic, you'll need one if you want to chat with a team while gaming. I interchangeably used the HyperX Quadcast S or, when I was using my full audio interface setup, the King Bee II with this headset. Both were great and provided far better mic quality than I could reasonably expect from most gaming headset mics. For those who already own mics they like, the silver lining is that you can just use the mic that sounds best for you.

All in all, it would be wrong to call this the best possible gaming or media headset based on the lack of built-in features, but they also weren't designed to be the best for everyone. What they were designed to do is give you the most accurate audio signal you can get, so you can hear exactly what the source was intended to sound like. 

Video games, movies, podcasts, and your favorite music have really great sounds already, without all the extra junk that your headset slathers on top. If that's an experience that sounds worthwhile to you, then it might not be a bad idea to try out a pair of studio headphones like this as your next pair.